Dying Light review

Christopher Sutsser, staff writer

Dying Light is a parkour zombie survival game made by Techland which has broken away from Deep Silver due to creative differences. This explains why it is so similar to its predecessor Dead Island.  Dying Light puts the player in the shoes of Kyle Crane a GRE operative who is sent to Haran to find the notes from a doctor who has been studying the virus, but the twist is that the GRE wants to carpet bomb the island of Haran and wipe out the infected. Kyle doesn’t want them to bomb the place because of all the survivors and wants to find a cure and end this mess.

Dying Light feels a lot like its predecessor Dead Island, but in Dying light, the player is given the ability to perform parkour maneuvers that allow him/her to run and jump from the tops of buildings and escape from the zombie horde. Kyle is also equipped with a grappling hook that can make climbing buildings and moving throughout the game world much easer.

Dying Light takes what its predecessors did wrong and makes them better by adding better stability and fewer bugs. The story still isn’t all that great, but the game play is fun and does a good job of keeping the player occupied for a good few hours.