Video games and human behavior

Jonavon Clark, Staff Writer

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Video games affect about 59% of the population. Out of the 59%, about 29% percent are people under the age of 18. People say that video games can produce violent thoughts in children and adolescents.

In 2010, an experiment was conducted on children and adolescents to analyze behavior patterns. This experiment put three different adolescents in a room with three different video games. Each child was allowed to play the game for a certain amount of time. These video games were set into three different categories: passive, neutral, and aggressive. Each of the adolescents played each of the different types of video games. Afterwards, each adolescent was brought into a room to talk with an adult. Each adult would drop a number of pencils on the ground. The study showed that each adolescent had a different behavior. The adolescent that played the passive video game was more willing to help pick up the pencils while the adolescent that played the neutral game was a little reluctant, and the adolescent that played the aggressive game would not help at all.

In 2012, another experiment was conducted between inexperienced and experienced adolescents to analyze behavior. André Melzer came up with a theory for inexperienced players. His theory was that inexperienced players would typically try to “cleanse” themselves after playing violent, mayhem-packed video games. Inexperienced players were put in a room to play a violence-filled game, Grand Theft Auto, for 15 minutes. While experienced players were put in a room with a passive driving game for 15 minutes. After the 15 minutes passed, each player was offered a variety of hygienic and non-hygienic products. The results showed that the inexperienced players preferred to take a hygienic over a non-hygienic products. While experienced players took a non-hygienic product over the hygienic products.

In conclusion, both studies prove that video games can induce violent/unhealthy behavior in adolescents. These studies show that adolescents that don’t play video games are shown to be more passive and more helpful.

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